What makes or breaks an offline game?

What makes a perfect offline experience in a game? I could go into story and world development, and say that’s what truly makes a wonderful experience, but while I do find these elements to be essential, sometimes they just aren’t enough to pull the game along.

A Think Between Worlds: How Soundtracks Are Essential to the Experience

Since the 1908 film The Assassination of the Duke de Guise, motion pictures have had the ability to use its score to immerse viewers into its world. As the craft has evolved, everything from orchestras to licensed tracks has been used for multiple purposes: to generate emotional responses during key scenes, evoke thoughts of earlier acts as foreshadowing, or to aid in better defining a character. In a similar vein, video games have seen a very similar pattern of growth.

Imagining The Legend of Zelda: Breath of the Wild as an MMO

When Breath of the Wild came out earlier this month it got me thinking on how many single player games could excel in an MMO environment, so in this series, I’ll be imagining how some single player games would work if they were an MMO and vice versa. First up we have, of course, The Legend of Zelda: Breath of the Wild.

The Evolution of MMOs and How They’ve Moved to Traditional Offline Games

Like everyone else and their grandmother, I’ve been playing a lot of The Legend of Zelda: Breath of the Wild lately. While I was enjoying its vast world where you can go just about anywhere that you can see, along with it’s survival mechanics, it really got me thinking how it would make the perfect world for an MMORPG. So how come it isn’t one?

Let's Break it Down: Nintendo Switch Launch and early releases

I want to share my initial impressions of the Nintendo Switch games that have been announced so far, as well as some of other accessories for the switch. These impressions are based on information that’s been released or leaked as of the 2nd week of January 2017.


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