XIV

FFXIV - What to Expect In The New Year

2017 has been an exciting year for fans of Final Fantasy XIV. We’ve seen many updates and changes, such as major combat changes to PvP, two new jobs, several new raids, and primal battles. Much of which was introduced with the release of Stormblood, its second expansion.  With the year wrapping up now though, what can we expect to see in this upcoming year of 2018?

The Magic of the PvP Community

During these past few months, I’ve been enamored with PvPing in Hydaelyn, the world of Final Fantasy XIV. In the past, I always looked for a game centered specifically around PvP which lead me to avenues such as Aion, and Blade & Soul, however, when I picked up FFXIV I had planned to give up the PvP life. I just wanted a nice place to relax and enjoy the world, rather than play competitively. That worked for me for about three years or so.

The End of Season 5 - FFXIV Feast

With the end of Season 5 of The Feast, Final Fantasy XIV’s ranked PvP, rapidly approaching, I want to address some issues that are quite clear with how the game handles ranked PvP. I also want to state my hopes for what the developers will do to address these problems in future seasons.

Final Fantasy XIV: Patch 4.1 Housing - The Aftermath of the Battle of Shirogane

With the release of patch 4.1, subtitled Return to Ivalice, there were many things players had to look forward to. These include the new raid The Royal City of Rabanastre; the new dungeon The Drowned City of Skalla, and a new primal battle - The Minstrel's Ballad: Shinryu’s Domain (more commonly known as Shinryu Ex) just to name a few. However, the one that people were likely most excited for was the introduction of the new housing area Shirogane, and with it twelve new wards allowing for more players to get their hands on a house.

Final Fantasy XIV: Dad of Light

As I went on my adventures in the world of Final Fantasy XIV: Stormblood, I kept hearing talk of a Netflix series called Final Fantasy XIV: Dad of Light. I kept hearing nothing but good things, and I decided I had to watch it so that I could find out what all the praise was about.

Has Summoner lost its identity in Final Fantasy XIV?

I remember my first time booting up Final Fantasy XI back in 2006, I saw a Summoner almost immediately after I left the city of San D’oria and thought they were the coolest thing. They had big majestic summons, and a wide variety of them at that. Now, four years after the release of A Realm Reborn, I still have difficulty finding any desire to play the job in FFXIV, as it is far from that glorious image I remember from my days of FFXI.

Patch 4.06a and the Effect It Has On The Feast

In my last article, I shared my thoughts on some basic PvP strategies and how to survive the 4v4 Ranked Feast mode. However, thanks to the lovely patch that is 4.06a, there have been a few changes to PvP and so I feel the need to release this article as a follow-up since this is the first time they have ever updated and rebalanced PvP mid-season.

General Strategy Changes

A Survival Guide to Final Fantasy XIV's 4v4 The Feast.

With the release of Stormblood, the latest expansion into the Final Fantasy XIV universe, there were many changes to PvP. We were introduced to PvP-specific skills, and lost the ability to use our normal PvE ones. We are also now able to pick from a pool of two “additional actions” and bring them into each match - such as Purify which removes detrimental effects from whoever it is cast on; and Bolt, the PvP version of Sprint. Don’t forget to choose three traits as well.

Imagining Time Mage in the world of Final Fantasy XIV

In the first part of my series, I discuss how I would have loved to see Chemist as a healer, as I think it’d spice things up a bit. I also mention how I feel there was a missed opportunity with the skill changes made to jobs in Stormblood. The simplification of the system, in particular. But now it’s time to give some love to the tanks. After all, they didn’t get a new job this expansion either.

What if FFXIV wasn't an MMO

Why?
It’s easy to find a reason to turn a normal offline game into an MMO. I mean, who doesn’t want to play with friends in their favorite game? To me, that alone is enough to wish a game was an MMO. So, what possible reason could make an MMO a desirable offline experience? Well that’s what I’ll be exploring in this article.