The story of a game is one of its most important aspects. Some games use it as a selling point, while others use it to accent the rest of the experience. If a game is going to focus on its story to succeed, it needs to deliver that story carefully to be effective. Some games seem to get caught up in the idea of a grandiose story and commit too much into it, which causes as many problems as if the game had an underdeveloped one. A game doesn’t need to explain the details behind story elements. Successfully explaining the concept is more important than providing the specifics.