Final Fantasy

Patch 4.06a and the Effect It Has On The Feast

In my last article, I shared my thoughts on some basic PvP strategies and how to survive the 4v4 Ranked Feast mode. However, thanks to the lovely patch that is 4.06a, there have been a few changes to PvP and so I feel the need to release this article as a follow-up since this is the first time they have ever updated and rebalanced PvP mid-season.

General Strategy Changes

A Survival Guide to Final Fantasy XIV's 4v4 The Feast.

With the release of Stormblood, the latest expansion into the Final Fantasy XIV universe, there were many changes to PvP. We were introduced to PvP-specific skills, and lost the ability to use our normal PvE ones. We are also now able to pick from a pool of two “additional actions” and bring them into each match - such as Purify which removes detrimental effects from whoever it is cast on; and Bolt, the PvP version of Sprint. Don’t forget to choose three traits as well.

Imagining Time Mage in the world of Final Fantasy XIV

In the first part of my series, I discuss how I would have loved to see Chemist as a healer, as I think it’d spice things up a bit. I also mention how I feel there was a missed opportunity with the skill changes made to jobs in Stormblood. The simplification of the system, in particular. But now it’s time to give some love to the tanks. After all, they didn’t get a new job this expansion either.

Imagining Chemist as a Job in Final Fantasy XIV

Now that Stormblood, Patch 4.0 of Final Fantasy XIV, has been released for just over a month, I’ve had some time to play around with the new jobs, as well the rather major changes made to the pre-existing ones.

As I was playing around with them, it left me wondering what jobs they could include come 5.0. (I know. It’s a long ways until then and 4.0 just dropped, but I can still wonder, can’t I ?)

What makes or breaks an offline game?

What makes a perfect offline experience in a game? I could go into story and world development, and say that’s what truly makes a wonderful experience, but while I do find these elements to be essential, sometimes they just aren’t enough to pull the game along.

What if FFXIV wasn't an MMO

Why?
It’s easy to find a reason to turn a normal offline game into an MMO. I mean, who doesn’t want to play with friends in their favorite game? To me, that alone is enough to wish a game was an MMO. So, what possible reason could make an MMO a desirable offline experience? Well that’s what I’ll be exploring in this article.

A Look at the Final Fantasy XIV Fan Fest in Frankfurt

Throughout this series the one thing I can’t seem to escape is Final Fantasy XIV: Stormblood. I have lost track how many times it has shown up in my articles ever since it was first announced back in October of last year.

What to Expect in 2017 from Final Fantasy

While 2016 was a rather interesting year, it was a pretty fantastic time for Final Fantasy fans. We were treated to Final Fantasy XV, which many of us had been waiting on for over a decade.

Getting Your Feet Wet in the Final Fantasy Universe

The Final Fantasy series is one that’s been around for quite some time, coming up soon on its 30th anniversary. During its life, it has come out with eighteen main title games as well as many spin offs. Having so many entries, all varying quite greatly in different aspects, it can be a daunting series to try and get into if you haven’t already. With how prominent and trendy the franchise has gotten however, who wouldn’t want to at least give it a shot? Well, other than hipsters (no hate, love you too hipsters. I feel you.)

The Future of Final Fantasy XV and Updates

“...release day is not the end for Final Fantasy XV... “ Hajime Tabata - Director of Final Fantasy XV writes in his blog on the Square Enix website, which you can find a link to here. Though, fair warning, it does contain more spoilers than it honestly needs to. And a pretty big one at that.