Final Fantasy

Final Fantasy XIV: Patch 4.1 Housing - The Aftermath of the Battle of Shirogane

With the release of patch 4.1, subtitled Return to Ivalice, there were many things players had to look forward to. These include the new raid The Royal City of Rabanastre; the new dungeon The Drowned City of Skalla, and a new primal battle - The Minstrel's Ballad: Shinryu’s Domain (more commonly known as Shinryu Ex) just to name a few. However, the one that people were likely most excited for was the introduction of the new housing area Shirogane, and with it twelve new wards allowing for more players to get their hands on a house.

Final Fantasy XIV: Dad of Light

As I went on my adventures in the world of Final Fantasy XIV: Stormblood, I kept hearing talk of a Netflix series called Final Fantasy XIV: Dad of Light. I kept hearing nothing but good things, and I decided I had to watch it so that I could find out what all the praise was about.

Has Summoner lost its identity in Final Fantasy XIV?

I remember my first time booting up Final Fantasy XI back in 2006, I saw a Summoner almost immediately after I left the city of San D’oria and thought they were the coolest thing. They had big majestic summons, and a wide variety of them at that. Now, four years after the release of A Realm Reborn, I still have difficulty finding any desire to play the job in FFXIV, as it is far from that glorious image I remember from my days of FFXI.

Patch 4.06a and the Effect It Has On The Feast

In my last article, I shared my thoughts on some basic PvP strategies and how to survive the 4v4 Ranked Feast mode. However, thanks to the lovely patch that is 4.06a, there have been a few changes to PvP and so I feel the need to release this article as a follow-up since this is the first time they have ever updated and rebalanced PvP mid-season.

General Strategy Changes

A Survival Guide to Final Fantasy XIV's 4v4 The Feast.

With the release of Stormblood, the latest expansion into the Final Fantasy XIV universe, there were many changes to PvP. We were introduced to PvP-specific skills, and lost the ability to use our normal PvE ones. We are also now able to pick from a pool of two “additional actions” and bring them into each match - such as Purify which removes detrimental effects from whoever it is cast on; and Bolt, the PvP version of Sprint. Don’t forget to choose three traits as well.

Imagining Time Mage in the world of Final Fantasy XIV

In the first part of my series, I discuss how I would have loved to see Chemist as a healer, as I think it’d spice things up a bit. I also mention how I feel there was a missed opportunity with the skill changes made to jobs in Stormblood. The simplification of the system, in particular. But now it’s time to give some love to the tanks. After all, they didn’t get a new job this expansion either.

Imagining Chemist as a Job in Final Fantasy XIV

Now that Stormblood, Patch 4.0 of Final Fantasy XIV, has been released for just over a month, I’ve had some time to play around with the new jobs, as well the rather major changes made to the pre-existing ones.

As I was playing around with them, it left me wondering what jobs they could include come 5.0. (I know. It’s a long ways until then and 4.0 just dropped, but I can still wonder, can’t I ?)

What makes or breaks an offline game?

What makes a perfect offline experience in a game? I could go into story and world development, and say that’s what truly makes a wonderful experience, but while I do find these elements to be essential, sometimes they just aren’t enough to pull the game along.

What if FFXIV wasn't an MMO

Why?
It’s easy to find a reason to turn a normal offline game into an MMO. I mean, who doesn’t want to play with friends in their favorite game? To me, that alone is enough to wish a game was an MMO. So, what possible reason could make an MMO a desirable offline experience? Well that’s what I’ll be exploring in this article.

A Look at the Final Fantasy XIV Fan Fest in Frankfurt

Throughout this series the one thing I can’t seem to escape is Final Fantasy XIV: Stormblood. I have lost track how many times it has shown up in my articles ever since it was first announced back in October of last year.