Since the 1908 film The Assassination of the Duke de Guise, motion pictures have had the ability to use its score to immerse viewers into its world.
When Breath of the Wild came out earlier this month it got me thinking on how many single player games could excel in an MMO environment, so in this series, I’ll be imagining how some single player games would work if they were an MMO and vice versa. First up we have, of course, The Legend of Zelda: Breath of the Wild.
We are back at it with another Total Victory series. Here and henceforth for the next month I will be presenting you with the abridged and only slightly radically altered history of Japan.
Journey to Un’Goro is the next expansion and with just about a month left before it hits. Blizzard is now giving us a small taste of the set with our very first card announcement stream since the announcement.
It all started back in Blizzcon 2015 when Tracer was announced to be in Heroes of the Storm (HOTS). There was speculation for many months as to how they were going to approach Tracer and the other Overwatch heroes, but now that Tracer has been released we’ve found out just how well Blizzard mirrored Overwatch’s gameplay.
Like everyone else and their grandmother, I’ve been playing a lot of The Legend of Zelda: Breath of the Wild lately. While I was enjoying its vast world where you can go just about anywhere that you can see, along with it’s survival mechanics, it really got me thinking how it would make the perfect world for an MMORPG. So how come it isn’t one?
Okay class let me tell you about all of the virtues of Trick Room teams. This generation of Pokémon is likely the best possible version for this team composition. Simply because of all the options that are available to you. Trick Room swaps the order that Pokemon attack in. Slower Pokemon goes first over faster Pokemon while Trick Room is active.
The History of Civilization
Civilization as a game series is old. Like about 1991 CRT, floppy disks level old. And I love it so much that I want to tell you about how it happened. Cut to the ‘90s , you know when fashion decisions were questionable and game design was this hip new thing.
Throughout this series the one thing I can’t seem to escape is Final Fantasy XIV: Stormblood.
When the time came to write this article, I found myself surprised that it had taken me this long to feel the need to write an article with an (almost) entirely negative message. That is to say, the kind of games I’ll be focusing on in this article are, in my personal and professional opinion, some of the worst things out there to hold the moniker of “game”.