by Ian 'Sointact' Scott
by Ian 'Sointact' Scott
by Jared 'VectorSpecter' Chesnut

During these past few months, I’ve been enamored with PvPing in Hydaelyn, the world of Final Fantasy XIV. In the past, I always looked for a game centered specifically around PvP which lead me to avenues such as Aion, and Blade & Soul, however, when I picked up FFXIV I had planned to give up the PvP life.

First things first, let’s get to the real reason y’all are here: Last weekend’s two major announcements that took over conversation in the fighting game community.


Patch 4.11 has been around for about a month now and 4.15 is just around the corner for Final Fantasy XIV. It is time we take a look at the state of the realm so far.

With the end of Season 5 of The Feast, Final Fantasy XIV’s ranked PvP, rapidly approaching, I want to address some issues that are quite clear with how the game handles ranked PvP. I also want to state my hopes for what the developers will do to address these problems in future seasons.

This War of Mine was developed with a specific goal in mind: show war through a civilian’s perspective. Most modern war games have a “guts and glory” vibe. You’re out to wreak havoc, you’ll respawn quick, and killing with style is highly encouraged. This War of Mine feels nothing like those games.

This preseason, in preparation for the next season (8), League of Legends has begun transitioning from their traditional runes and masteries, to a single “Rune Reforged” option. This transition impacts every player, from bronze to professional, as they must adapt their pre-game preparations to the new system.

Recently, with all the news surrounding Blizzard"s new Overwatch League (OWL), my newsfeeds have been filled with little else but esports.

Welcome again to the Core Interview Series. This week I got the chance to speak to Vincent Mangubat, the president of the Video Game Tournament Club at the University of Delaware.

There are still no victors for Final Fantasy XIV’s Unending Coil of Bahamut, also known as Ultimate Coil or Super Savage. The raid was introduced by the team due to the “unending” requests for more difficult raid material from the fanbase.

This week I got to sit down with the Content Director of British Esports, Dominic Sacco. British Esports is an organization dedicated to promoting esports in the UK through various programs and journalism. For most esports followers in the US, myself included, we often don’t get very much exposure to scenes overseas.