by Tyler 'v1k_ng' Schrodt
by Austin 'ARWh1te' White
by Josh 'Major Mineral' Sharp

Hello and welcome to what is most likely going to be a series of articles on games that I’ve managed to convince my friends to play. This week I’ve gotten my good friend Mark to play Smite with me.

I’ve been playing a lot of Phantasy Star Online 2 (PSO2) lately, and it really got me reminiscing on the original Phantasy Star Online (PSO) and on Phantasy Star Universe (PSU). Both of which I feel have some very fun and amazing offline campaigns.

So I've been playing Heroes of the Storm lately. For one reason and one reason only.

When the time comes to choose a new game to play, many gamers look for something that has high “replay-ability”. Typically when you hear people use this term, they’re referencing single player games with a clear beginning and end. Sometimes though, this term is used to address how long one can stick around in the multiplayer.

Persona 5 is an amazing entry to the series, which despite its incredibly large amount of playtime, leaves me yearning for more. As I near the end of the story, I find myself stalling with other projects and games because I don’t want the journey to be over just yet. While playing it, I can’t help but think, “Hey. This could make a perfect MMO.”

Being at war and facing questions on how to proceed through the medieval era will be tumultuous times for Japan, but there may be hope. With a source of iron, we could get an advantage over the Spanish threat. Will Japan navigate through this next era and ride the Great Wave of Buddhism forward? Or will they succumb to outside forces?

The year of the mammoth has finally dawned upon Hearthstone and the meta has shifted to welcome the new cards and play style from Journey to Un’Goro. Within the ladder, players are trying out new deck archetypes and experimenting with new cards, so they can become the first player to discover the strongest deck of the meta.

Why?
It’s easy to find a reason to turn a normal offline game into an MMO. I mean, who doesn’t want to play with friends in their favorite game? To me, that alone is enough to wish a game was an MMO. So, what possible reason could make an MMO a desirable offline experience? Well that’s what I’ll be exploring in this article.

I, like many, dropped Pokémon Go after the first few months of play. The game was buggy, crashed a lot, achievements didn’t feel meaningful, and the gym fights were tap fests with little to no payoff. Even so, here I am writing a Pokémon Go article in the year of our lord 2017.