For the past two weeks I have had the opportunity to play Gigantic, a game that I have been anticipating for literally years. I can recall distinctly waiting in line at PAX East 2015 to try and get a chance to play. The line was long but the wait was so worth it.
I’ve been working nights lately… and preparing for a move to Texas… and I’ve managed to knock more games, movies, and TV off my “backlog” in the last month, at a faster pace, then I have been knocking games off in years.
Final Fantasy XIV's second expansion, Stormblood, has been out for about a month and with the expansion finally in full swing, the realm is doing pretty well. Without giving away any spoilers, it's safe to say that most players are happy with the Ala Mhigan and “Far Eastern” inspired expansion.
Now that Stormblood, Patch 4.0 of Final Fantasy XIV, has been released for just over a month, I’ve had some time to play around with the new jobs, as well the rather major changes made to the pre-existing ones.
We return once again to Carthage. We have seized control of most of our home continent and with the advent of the World Congress, we now know where all of the capitols in the world are located. This makes our task of conquering the world through force all that much easier.
This might be a bit different from the usual fare from ATBW, but in a sense, so much about media is how many people perceive and consume it differently. Why not dig into how media can create a group experience full of emotional twists and turns, mirth, and whimsy?
We’ll cover appropriate dress for a Rocky Horror Picture Show party in another article, however.
It’s an unavoidable truth that we live in a time where media is tailored to the past. It’s the reason movie studios will opt for putting Tom Cruise in a Mummy reboot over a new idea with or why eleven Kickstarter sequels for Super Nintendo games you loved will haunt your timeline on a Monday.
Coming to terms with your skill level...
I hate these Bronze teammates! I should be in Diamond! (Sound familiar?)
This week I’ve been playing yet another game that is most certainly not League of Legends, Atlas Reactor. Some of you may recall, long ago I wrote about the Atlas Reactor because I was an alpha tester.
What makes a perfect offline experience in a game? I could go into story and world development, and say that’s what truly makes a wonderful experience, but while I do find these elements to be essential, sometimes they just aren’t enough to pull the game along.